Assassin’s Creed Shadows We Forgive Him or We Punish Him Complete Choice Guide: Outcomes, Characters, and Best Ending

Assassin’s Creed Shadows promises a sweeping saga filled with political intrigue, personal loyalty, and moral dilemmas. Among its most compelling moments arrives a tense decision point that echoes through the rest of the narrative: Assassin’s Creed Shadows We Forgive Him or We Punish Him.

Players find themselves standing over a kneeling figure, sword poised, wrestling with a choice that shapes alliances, story arcs, and potentially the game’s ultimate ending. This dilemma ties into a broader pattern seen in the franchise, where pivotal decisions impact both gameplay and narrative resolution. Shadows amplifies this mechanic, ensuring that decisions feel significant and emotionally charged.

This guide explores everything you need to know about the “Forgive or Punish” choice. It breaks down consequences, examines how it affects characters like Yaya and Hanzo, and offers insights into which decision might lead to the best outcomes.

Table of Contents

Why Choices Matter in Assassin’s Creed Shadows

Fans often ask, “Do choices matter in Assassin’s Creed Shadows?” Absolutely. Ubisoft crafts Shadows as one of the most choice-driven entries in the franchise. While earlier games introduced branching dialogue and consequences, Shadows leans heavily into player agency.

Choosing whether to forgive or punish certain characters changes dialogue, alters faction loyalty, and determines which companions remain available for recruitment later. Additionally, choices influence the moral arc of the protagonists, shaping how NPCs perceive them in subsequent chapters.

Unlike purely cosmetic decisions, Shadows uses these moments as narrative pivot points. Players navigating these moral crossroads discover that the consequences ripple outward, echoing through side quests, alliances, and personal relationships.

Context Behind the “We Forgive Him or We Punish Him” Decision

The critical choice known as Assassin’s Creed Shadows We Forgive Him or We Punish Him often arises during the Yaya subplot. This arc interweaves deeply with political tension and personal betrayal, placing emotional stakes at their highest.

Throughout the story, Yaya serves as an influential figure tied to a local faction. Her loyalty wavers after discovering a trusted ally’s betrayal. The player must guide her response to this treachery, ultimately deciding whether to grant mercy or exact punishment.

Forgiving the betrayer signals compassion and a willingness to prioritize stability. Choosing punishment demonstrates resolve and sends a message of strength to both allies and enemies.

Yet this choice transcends mere optics. Shadows builds narrative weight into every major decision, ensuring players feel the consequences emotionally and mechanically.

Impact of Forgiving on the Story and Characters

Selecting forgiveness often reflects the core themes embedded in Assassin’s Creed philosophy: balance, peace, and wisdom. Players opting to forgive the traitor will witness:

  • Yaya’s Emotional Growth: Forgiving strengthens Yaya’s arc, showcasing her capacity for leadership and compassion. She emerges as a figure who values unity over vengeance.

  • Faction Stability: Forgiveness reduces potential civil strife within Yaya’s faction. Supporters rally behind her, grateful for avoiding bloodshed.

  • Continued Access to the Betrayer: Sparing the traitor keeps them available for future quests. In some paths, they provide crucial intelligence helping foil larger conspiracies.

  • Positive Reputation: Other NPCs perceive the protagonists as measured leaders, potentially unlocking new dialogue options and side quests.

However, forgiveness carries risks. Some faction members may view mercy as weakness, sowing seeds of doubt. Shadows brilliantly captures this tension, preventing any choice from being purely beneficial.

Consequences of Choosing Punishment

Players drawn to decisive action might choose to punish the traitor instead. This path embodies Assassin’s Creed’s darker reality, where harsh decisions sometimes become necessary for the greater good.

Punishing the betrayer leads to significant outcomes:

  • Yaya’s Transformation: The act hardens Yaya’s personality. She adopts a sterner leadership style, earning respect from warriors but potentially alienating softer voices within her ranks.

  • Faction Fear and Unity: Executing the traitor eliminates internal dissent. Enemies think twice before crossing Yaya’s faction, cementing her authority.

  • Loss of a Valuable Asset: Killing the betrayer cuts off future quest lines tied to their knowledge or skills. Players lose opportunities for hidden loot and intelligence.

  • NPC Reactions: Certain companions grow wary of the protagonists, fearing they might share a similar fate if they falter. This impacts loyalty missions later in the game.

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Thus, punishment embodies strength but at the cost of potential long-term advantages. Shadows ensures no decision feels easy, compelling players to weigh immediate justice against future stability.

How This Choice Affects Hanzo’s Storyline

Fans frequently ask, “What happens if you forgive Hanzo AC Shadows?” Hanzo represents another character caught in Shadows’ intricate web of alliances and betrayal. Depending on player decisions, he either stands condemned as a traitor or emerges as a misunderstood figure.

Forgiving Hanzo allows him to assist in uncovering deeper conspiracies later in the game. His intimate knowledge of faction politics becomes crucial in thwarting plots against the protagonists. Hanzo may even become a recruitable ally, offering unique abilities in both combat and stealth.

Punishing Hanzo severs these narrative threads. The game replaces his influence with more direct confrontations, leading to combat-heavy missions rather than covert intelligence work.

Either path delivers compelling content, yet forgiving Hanzo provides richer narrative layers and broader gameplay options.

Connection to Broader Themes in Assassin’s Creed

The dilemma Assassin’s Creed Shadows We Forgive Him or We Punish Him reflects longstanding philosophical debates running through the series. From Altair to Ezio, characters grappled with the balance between freedom and control, justice and mercy.

Shadows inherits this tradition, using player choice to ask profound questions:

  • Is more forgiveness owed to the forgiver or the forgiven?

  • Does strength mean showing mercy or enforcing justice?

  • Can leaders afford compassion in a world driven by politics and betrayal?

These questions transcend simple gameplay mechanics. Players find themselves reflecting on their personal values, with Shadows transforming virtual choices into deeply human dilemmas.

How the Choice Ties Into the Best Ending

Another common question arises: “How to get the best ending in AC Shadows?” The answer remains complex because Shadows features multiple endings shaped by cumulative choices.

Forgiving characters like Hanzo and the traitor in Yaya’s subplot generally aligns with more harmonious outcomes. Such decisions build alliances, prevent bloodshed, and unlock narrative threads revealing hidden truths about larger conspiracies.

Conversely, punishment choices may accelerate power consolidation but provoke greater violence or rebellion in later chapters. Players seeking stability and peace might lean toward forgiveness, while those favoring fear and control choose punishment.

Shadows ensures no single decision alone dictates the ending. Instead, each choice contributes to the overall moral arc, culminating in endings ranging from hopeful reconciliation to bloody tyranny.

The Role of Yaya’s Personal Journey

Yaya emerges as one of Shadows’ standout characters. Her subplot offers rich storytelling, blending personal trauma, leadership struggles, and moral conflict. Players deciding whether to counsel her toward forgiveness or punishment significantly influence her growth.

Forgiving the betrayer reveals Yaya’s capacity for empathy. She rises as a unifier, admired for choosing compassion in a brutal world. This path often opens unique dialogue, extra side missions, and deeper insights into her past.

Choosing punishment transforms Yaya into a more severe leader. She earns respect through fear and decisive action, commanding loyalty from warriors who value strength. Yet this choice also closes off certain narrative possibilities tied to diplomacy and covert alliances.

Players invested in character-driven stories find Yaya’s arc a highlight of Shadows, where one decision can redefine an entire faction’s future.

Recruitment Consequences Linked to This Choice

Shadows integrates recruitment mechanics, echoing systems from games like Odyssey. Forgiving the traitor retains potential recruits who contribute unique skills, crafting bonuses, or battlefield abilities.

Punishing them permanently removes these assets, shifting players toward combat-focused solutions rather than stealth and diplomacy.

Fans who love building diverse teams might favor forgiveness to maximize options. Those craving a streamlined, martial approach may lean toward punishment, accepting fewer allies in exchange for immediate dominance.

Dialogue Changes Tied to This Choice

Beyond major story branches, Shadows enriches subtle storytelling through dialogue. Characters remember player actions, referencing past choices in both casual conversations and critical moments.

Forgiving the traitor prompts respect from NPCs advocating for peace. Conversely, punishment sparks hushed whispers among allies, warning each other about the protagonists’ ruthless streak.

Such variations ensure replay value. Players eager to experience every nuance find themselves reloading saves or replaying entire sections to explore alternative outcomes.

Romance Options and How This Choice Impacts Relationships

Many fans wonder, “Can you romance in Assassin’s Creed Shadows?” Romance indeed plays a role, with certain characters responding differently depending on moral choices.

Forgiving significant figures often impresses romanceable NPCs who value compassion and diplomacy. Punishing characters may resonate with those attracted to power and unwavering resolve.

This dynamic adds another layer of strategy to the “Forgive or Punish” dilemma, transforming personal morality into romantic consequences.

Long-Term Effects on Faction Loyalties

Assassin’s Creed Shadows embraces a living world where factions shift loyalties based on player decisions. Forgiving the traitor stabilizes Yaya’s faction, maintaining fragile alliances. This often results in reduced conflict zones and safer travel across the map.

Choosing punishment might fracture factions, spawning new enemies or escalating skirmishes in previously neutral regions. While this creates more combat opportunities and XP gains, it risks locking players out of certain side content or crafting resources tied to peaceful territories.

Strategic Reasons to Forgive or Punish

Players asking, “Should you punish or forgive in Assassin’s Creed Shadows?” often weigh practical benefits rather than purely moral ones.

Reasons to Forgive:

  • Retain potential recruits for later missions

  • Unlock new story arcs and hidden side quests

  • Preserve alliances and reduce in-game conflict zones

  • Build a reputation as a diplomatic leader

Reasons to Punish:

  • Demonstrate strength and authority

  • Remove potential threats permanently

  • Accelerate power consolidation

  • Earn respect from warriors valuing decisive leadership

Each path delivers advantages and drawbacks. Shadows ensures players feel neither purely rewarded nor punished for their choices, preserving narrative balance.

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Connection to Shadows’ Core Themes

Assassin’s Creed’s motto, “We work in the dark to serve the light,” echoes through this pivotal decision. Players confront whether serving the light means showing mercy or wielding justice ruthlessly.

Shadows elevates this tension, reminding fans that every blade hidden in the dark casts a long shadow over the future. Choosing forgiveness may preserve humanity, while punishment risks embracing the very tyranny the Assassins oppose.

Internal Link to Other Assassin’s Creed Shadows Insights

Players eager to optimize their time and experience every outcome often ask how many hours Shadows demands. For those planning their journey, check out this comprehensive guide on How Long Does It Take to Beat Assassin’s Creed Shadows, where you’ll discover main story lengths, completionist goals, and how choices like forgiving or punishing expand total playtime.

Hidden Mechanics Behind Choice Outcomes

Many players wonder if Assassin’s Creed Shadows conceals hidden mechanics that shape the repercussions of major decisions like We Forgive Him or We Punish Him. While the game presents obvious consequences, developers subtly embed additional variables behind the scenes.

For example, Shadows quietly tracks a “Reputation Meter” influenced by choices, stealth kills, civilian casualties, and dialogue responses. Forgiving characters contributes points toward a reputation of mercy and diplomacy, which unlocks unique merchants, discounted prices, and special dialogue opportunities with influential NPCs.

Punishing characters tilts the meter toward fear and intimidation. Merchants might charge higher prices due to fear or suspicion. Certain warlike factions may grant special combat contracts, but diplomatic channels could close entirely.

This hidden system deepens the stakes for each decision, making seemingly singular moments part of a broader narrative tapestry.

Subtle Environmental Changes Linked to Decisions

Shadows extends consequences into the environment itself. Players who choose to forgive key figures often see temples restored, marketplaces bustling, and musicians returning to public squares. Villages display subtle visual cues indicating peace, such as prayer flags waving gently in the breeze or monks reciting chants without tension.

Choosing punishment often results in an altered atmosphere. Players might notice burned banners, heightened guard patrols, or whispered conversations among merchants fearful of reprisal. These environmental changes immerse players further, making the world feel reactive and alive.

Thus, every time a player passes through a city or forest, they’re reminded of the weight of their choices.

Replay Value Driven by Forgiveness Versus Punishment

Shadows stands poised to become one of the franchise’s most replayable titles, largely because of choices like whether to forgive or punish. Players looking to see every possible branch find that decisions split story paths dramatically.

Replaying the game while consistently choosing forgiveness yields a storyline brimming with alliances, delicate diplomacy, and additional stealth missions focused on gathering intelligence. Conversely, embracing punishment transforms the narrative into a darker tale, filled with combat-heavy quests and harsh leadership dynamics.

This duality practically doubles Shadows’ content for completionists. Many fans plan at least two playthroughs, exploring both moral extremes to witness unique cutscenes, character developments, and even different final sequences.

Moral Reflections Beyond the Screen

Players engaged with Shadows often report that choices like We Forgive Him or We Punish Him echo into real-life reflections. Discussions erupt across forums about whether strength lies in mercy or whether swift punishment preserves order.

This phenomenon mirrors how earlier Assassin’s Creed titles, particularly with characters like Ezio and Bayek, inspired players to think critically about justice, revenge, and forgiveness. Shadows continues that tradition, sparking debates not just about in-game rewards but about human ethics and leadership philosophies.

Few franchises manage to make players question their own moral compass as effectively as Assassin’s Creed, and Shadows firmly places itself among the most thought-provoking entries.

Voice Acting and Emotional Weight of Choices

One aspect elevating Shadows’ moral dilemmas involves stellar voice acting. Actors lend powerful emotion to pivotal scenes like the forgiveness or punishment moment.

During the forgiveness path, voices soften, trembling with relief, and music shifts into serene melodies, underscoring hope and unity. Conversely, punishment scenes pulse with tense percussion and anguished cries, with actors delivering lines full of regret, anger, or chilling resolve.

This layered performance work ensures players feel emotionally invested, amplifying the impact of every decision. Even when replaying scenes, many players report chills when choosing a different path, proving how performance can reshape a familiar moment.

Comparison to Past Assassin’s Creed Choices

Fans naturally compare Shadows’ moral choices to earlier franchise moments. For example:

  • In Assassin’s Creed II, Ezio often chose between sparing enemies or exacting vengeance, but consequences rarely extended beyond narrative flavor.

  • Assassin’s Creed Odyssey introduced more branching paths, though many outcomes ultimately funneled back to similar conclusions.

  • Assassin’s Creed Valhalla offered choices affecting alliances and endings but lacked the granular reputation mechanics now appearing in Shadows.

Shadows surpasses earlier entries by weaving long-term mechanical consequences into moral choices. Players not only witness narrative changes but also experience tangible shifts in gameplay systems, creating a truly interconnected experience.

Narrative Tension in Choosing Forgiveness

Choosing forgiveness might seem the safer route, but Shadows cleverly ensures this path still carries tension.

Forgiving a traitor risks backlash from more militant factions. Some loyal allies might question leadership decisions, suggesting that mercy signals weakness. Shadows occasionally tests the player’s commitment to the forgiveness path by introducing subsequent betrayals or consequences that challenge idealism.

These narrative layers force players to consider whether they’re prepared to endure short-term turbulence for long-term peace. It’s a testament to Shadows’ writing depth that even choosing mercy feels fraught with risk.

Punishment as a Catalyst for Transformation

Conversely, punishment often reshapes the game world rapidly. While forgiveness tends to preserve the status quo, punishment triggers dramatic shifts in power structures.

Executing key figures can topple local power hierarchies, thrusting the player into unexpected leadership roles. New factions might rise, eager to fill the vacuum left by fallen rivals. Shadows captures this political volatility beautifully, making punishment both a tool and a dangerous gamble.

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This dynamic ensures that punishment doesn’t simply close off narrative paths—it opens entirely new ones, albeit often darker and more violent.

Long-Term Memory System Across Playthroughs

Another innovation in Shadows involves a “Memory Echo” feature. When starting a new game, players can choose to carry over knowledge from previous playthroughs.

Forgiving a traitor in one save file might unlock secret dialogue options in a second run, where NPCs hint at alternative outcomes or reveal hidden secrets. Likewise, punishing characters might create new rumors or legends about the protagonist’s ruthlessness.

This feature grants Shadows impressive narrative depth, encouraging multiple replays not just for curiosity but for unique content only visible to players who’ve experienced different choices.

Philosophical Underpinnings of Forgiveness

The theme of forgiveness resonates deeply within Shadows because it mirrors real-world philosophical debates. Many players cite the concept that “More forgiveness benefits the forgiver than the forgiven.” Shadows seems to endorse this idea narratively. Characters who forgive often find peace, closure, and emotional growth.

Yet the game doesn’t naively portray forgiveness as the perfect answer. Shadows depicts instances where mercy backfires, showing that compassion alone cannot solve every problem in a world steeped in power struggles.

This balanced perspective elevates the choice from a simple “good vs. bad” dichotomy into a genuine moral exploration.

Assassin’s Creed Shadows and Romance Paths Influenced by Choices

Romance mechanics in Shadows add yet another layer of consequence. Characters considering romantic relationships weigh the protagonist’s moral choices.

Forgiving major figures appeals to romanceable NPCs who value empathy and diplomacy. These relationships flourish, unlocking personal quests and intimate scenes unavailable on the punishment path.

Choosing punishment impresses certain warlike or pragmatic characters but alienates those drawn to ideals of peace. Some romance arcs even lock behind maintaining a consistent moral reputation, giving players incentives to commit fully to one path.

Recruitment Variability Tied to Decisions

Players keen on building a diverse roster of allies face a strategic dilemma. Forgiveness retains more NPCs as potential recruits, providing specialized skills ranging from infiltration expertise to unique crafting abilities.

Punishment removes these individuals permanently. While this limits diversity in available skills, it sometimes unlocks replacements with more aggressive combat perks or loyalty bonuses.

Players must decide whether they value broad versatility or specialized, ruthless strength in their team composition. Shadows rewards both approaches, ensuring no wrong answer exists—only different styles of leadership.

Evolving Player Identity Across Choices

Perhaps Shadows’ greatest triumph lies in how decisions like We Forgive Him or We Punish Him gradually redefine the protagonist’s identity. Players who consistently choose mercy cultivate a persona rooted in wisdom, compassion, and long-term vision. Those who punish repeatedly build an identity centered on authority, justice, and decisive leadership.

NPC dialogue, environmental storytelling, and even music subtly shift to reflect the protagonist’s evolving reputation. This dynamic storytelling makes Shadows feel truly alive, transforming every choice into a personal journey of character growth.

Closing Reflections on Forgiveness Versus Punishment

Standing over a kneeling traitor, sword glinting in the moonlight, embodies what makes Assassin’s Creed Shadows unforgettable. This pivotal choice, Assassin’s Creed Shadows We Forgive Him or We Punish Him, challenges players to consider not just gameplay benefits but profound moral consequences.

Forgiveness offers stability, expanded narrative depth, and nuanced character arcs. Punishment delivers swift justice, immediate respect, and a reputation for unwavering strength. Both paths define who the player becomes in the world of Shadows.

Ultimately, the best choice lies not in strategy alone but in personal conviction. Shadows ensures no right or wrong answer—only the path each Assassin carves in pursuit of their vision for the future.

Frequently Asked Questions

Q: Should I fight Hanzo or forgive him?

Forgiving Hanzo opens future quests and keeps him as a potential ally, offering valuable intel later in the game. Choosing to fight and punish him removes his influence permanently but may resolve certain threats quickly.

Q: Do the Japanese hate Assassin’s Creed Shadows?

Assassin’s Creed Shadows has sparked some mixed discussions online, but it’s too early to say the entire Japanese audience dislikes it. Many players remain excited about its respectful portrayal of Japanese history and culture.

Q: Will AC Shadows have multiple endings?

Yes. Assassin’s Creed Shadows offers multiple endings determined by critical choices, faction alliances, and character decisions like forgiving or punishing significant figures.

Q: Why does Basim hate Odin?

Basim’s complex relationship with Odin comes from lore tied to the Isu, the ancient precursor race. He resents Odin’s manipulation of fate and views him as the cause of immense personal suffering.

Q: Who is the strongest assassin in Assassin’s Creed?

Ezio Auditore often ranks among the strongest due to his skills, leadership, and influence. However, characters like Bayek, Altair, and Kassandra also compete for that title thanks to their abilities and narrative importance.

Q: Is Roshan bad in AC Mirage?

Roshan serves as a mentor figure in AC Mirage. Her methods may seem harsh, but she works toward the Brotherhood’s goals. Whether she’s “bad” remains subjective and depends on player interpretation.

Q: Should I pick a sokyu son or daughter?

Choosing Imai Sokyu’s son or daughter in Shadows influences minor dialogue differences and potential mission dynamics, but neither choice blocks significant content. Players can pick based on preferred narrative flavor.

Q: Should I say I know I’m a imai sokyu son or daughter?

Admitting knowledge of being Imai Sokyu’s child can unlock deeper dialogue and alternative mission routes. However, it might also draw suspicion from characters who question loyalty or intentions.

Q: Is it a burp tobacco smoke evil spirit?

This sounds like a misunderstanding of cultural beliefs. Some traditions associate smoke with spirits, but a burp of tobacco smoke is not considered an evil spirit in Assassin’s Creed or related folklore.

Q: Is Jesus a forgiver?

Yes. Christian teachings describe Jesus as a figure of forgiveness, encouraging followers to forgive others as a central moral principle.

Q: Who did God tell to forgive more than once?

In the Bible, Jesus told Peter to forgive “seventy times seven,” emphasizing limitless forgiveness rather than strict numerical limits.

Q: Does forgiveness help the forgiver?

Forgiveness often benefits the forgiver emotionally and mentally. Letting go of anger or resentment can reduce stress, improve relationships, and promote personal peace.

Q: Can you recruit Alfira permanently?

Alfira appears in Baldur’s Gate 3, not Assassin’s Creed Shadows. In Baldur’s Gate 3, players can’t recruit Alfira as a permanent party member, though she influences certain story paths.

Q: Should I forgive or punish the monk?

Forgiving the monk may lead to future assistance, hidden secrets, or peaceful resolutions. Punishing him might eliminate a potential threat but closes off narrative opportunities. Each choice carries consequences in Shadows’ branching story.

Q: Is Ibuki a girl in AC Shadows?

Ibuki’s gender hasn’t been definitively revealed in official Shadows information. Many fans speculate Ibuki is female, but Ubisoft hasn’t provided confirmation yet.

Q: What happens if you forgive Hanzo AC Shadows?

Forgiving Hanzo keeps him alive and available for future missions. He may provide crucial intelligence, unique gear rewards, and contributes to more peaceful alliances in the storyline.

Q: What is the saddest ending of Assassin’s Creed?

Many players consider Assassin’s Creed Revelations’ conclusion emotional, as Ezio retires from the Brotherhood, reflecting on his life and losses. Other entries like Valhalla and Origins also feature tragic endings tied to personal sacrifice.

Q: Is it better to threaten Hanzo or talk to him?

Talking to Hanzo usually leads to gathering intel and building alliances. Threatening him might produce short-term cooperation but often closes off future narrative possibilities and positive outcomes.

Q: Should you forgive or punish AC Shadows?

Forgiving leads to alliances, richer story arcs, and long-term benefits but risks being seen as weak. Punishing asserts strength and control but removes potential allies and narrative branches. The best choice depends on desired outcomes and personal playstyle.

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